Natural wrote:Check out the new course website.
http://scarborohills.terapad.com
the wolf wrote:I checked out the new website a few days ago and it is totally dope! Great job, beautiful pix! Owwwwwww!

"Hole 10...Find somewhere else to put the basket for that one -- stretch it back into the trees or something."
"Hole 12 looks like you all are planning a deeper teepad, which would be great on that hole...Stretching hole 12 into a monster uphill through the woods (ala PawPaw) would be great."
We've thought of removing 11(add a hole elsewhere or reconfigure it) and put a teepad for 13 at the top of the hill. Thought about adding another pin placement deeper.As it is, the course has three 4 short hyzer shots in a row -- three pretty open (9-12). It just gets repetitious.
Hole 13 is incredibly well placed. I think that's another one where the basket could have an alternate location a few hundred feet further up the hill, but that field is perfect."
I agree with you, does get a little gray sometimes... not sure what we would do yet."Hole 14 needs a more clearly defined Mando -- I understand why the current one is there to prevent big hyzers, but the current marker is so unclear that I can see some room for gray -- especially in a tournament, and especially on a thumber route. And that's when you don't want room for gray."
Hole 17 is getting reconfigured. As is, the basket is too close to 18's tee. This should mix things up a little at the end.Holes 16-18 are good, but are also a little repetitious. I'm not sure if you could stretch them out some or find other alleys to carve up and down that hill, but these are a very anticlimactic way to finish the course. The course starts so strong, but finishes weak.
Natural wrote:Glad you made the trip and thanks for your suggestions. We have some of the same ideas in the works."Hole 10...Find somewhere else to put the basket for that one -- stretch it back into the trees or something."
"Hole 12 looks like you all are planning a deeper teepad, which would be great on that hole...Stretching hole 12 into a monster uphill through the woods (ala PawPaw) would be great."
We've thought of removing 11(add a hole elsewhere or reconfigure it) and put a teepad for 13 at the top of the hill. Thought about adding another pin placement deeper.As it is, the course has three 4 short hyzer shots in a row -- three pretty open (9-12). It just gets repetitious.
Hole 13 is incredibly well placed. I think that's another one where the basket could have an alternate location a few hundred feet further up the hill, but that field is perfect."I agree with you, does get a little gray sometimes... not sure what we would do yet."Hole 14 needs a more clearly defined Mando -- I understand why the current one is there to prevent big hyzers, but the current marker is so unclear that I can see some room for gray -- especially in a tournament, and especially on a thumber route. And that's when you don't want room for gray."Hole 17 is getting reconfigured. As is, the basket is too close to 18's tee. This should mix things up a little at the end.Holes 16-18 are good, but are also a little repetitious. I'm not sure if you could stretch them out some or find other alleys to carve up and down that hill, but these are a very anticlimactic way to finish the course. The course starts so strong, but finishes weak.
) The third factor that we have to fight with the course was it was initial set up. When the course was designed and established, no one knew much about the game, and the course was just to remain the original way it was put in. However, the sport has grown in popularity in the area by huge numbers that the county wasn't expecting to need the course to change (we found the old proposals from 1980's at one point saying they expected the park to draw 10 people a week to it. We can say we consistently see 10+ people a day. A huge growth as you see.). The original design didn't really have room to even have extra pin locations and so we have had to get creative and move stuff often to grow the course. An example is number 3 if you can remember the original lay out of course, number 4's teepad was at bottom of the hill on the road (between 3's A and B pins now) and threw up the hill to the field. So to give 3 more room we had to move 4 to top of hill, move 5 then and so on. Any moves we make cause us to have to consider up to 6 other holes, each of which affects another and so on. You can see now why changes are hard for us to do as the work required to move 3 or 4 holes at same time can be a logistical nightmare, and we don't wanna close the course for a time just to do that.
... whoops, fell asleep halfway through that wall of text... Soup wrote:I like hole 10.
Josh L Fear Ma Socks wrote:Keep it public friendly (Easy to play, understand, grow, ect. without getting them frustrated and quitting after first time ) and making it a "Pro" or advanced player skill.
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