Cups!

General disc golf talk

Cups!

Postby paul » Fri Oct 24, 2008 2:16 pm

ok... here's druid's version of the after round alternative game conducive to not spilling your beer. i think this game was conceived and invented by local druid john "dahig" h and it's pretty young (a few years?) and unknown so i can't google or wiki rules or pics. i need confirmation on john's claim of invention. we've been playing it after TNT for the past 2 seasons or so.

teams of two play with four lids (two per player per turn) on opposing sides of the "court". the court consists of two 4.5' posts each on each side seperated by about a lid's with. the posts are made of 1.5'' PVC pipe and stand straight up. metal posts are driven into the ground to support the PVC. a solo cup sits upside down on each post. i think the court is about 80' ft in length.

the objective is to throw the lid into or through the posts at the other end. if it goes clean through without hitting a post, it's worth 3 pts. if it hits a post and goes through it's worth 2 pts. an additional 1 pt is awarded for each cup that is knocked off and hits the ground. so the most pts that can be won with one throw is 4 pts. that's when it goes through and knocks both cups off and is known as "The Grand Salami". there have been two walk-off grand salamis during the past two weeks of TNT (me 1, john 1).

...but there is a catch (literally). if the team on the receiving end is able to catch one of the cups, the 1 pt goes to the receiving team. catches must be made one handed (the other hand is for your beer) and you may not trap. it must be a clean catch. you may bat and bobble the cup up into the air with one hand and your partner may catch it, but it must be a clean catch. this often leads to diving catches and many near misses.

there is a velocity rule-- you can't wing it as hard as you can. you can zip it pretty good, but safety first, especially when it's dark. the acceptable velocity is a gentleman's agreement and is rarely an issue.

games are played to 16, must win by two. halftime is when one team or the other gets to 8 pts and teams switch sides. the skunk rule is 9-0.

some defense is also allowed. if it's a close game and you can't allow your opponent to catch a cup for a point, you or your partner may run to the other end and "interfere" with the cup only after your lid has been thrown. you may not interfere with your opponents thrown lid until after it has passed the cups.

the setup is easily converted to glo cups by taping LEDs inside the tops of the cups, hanging glow strings down the posts, using glo lids with a black light box at one end to recharge every other turn. conveniently, john has all of this handy. he should patent it and start selling it.
thursday night triples at druid hill dgc 5:55 draw. come one, come all.
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Re: Cups!

Postby Dubdnik77 » Fri Oct 24, 2008 3:09 pm

Actually the game is called Fricket - it's been around for a while, fun to do at the beach w/ a lid.
See here:
http://mypage.direct.ca/r/rulegal/fricket.html

Sorry it wasn't invented in Druid.

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Re: Cups!

Postby SeanB » Fri Oct 24, 2008 3:28 pm

People were playing this while tailgating at the game on Sunday.
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Re: Cups!

Postby paul » Fri Oct 24, 2008 3:34 pm

i thought he might have been pulling my leg. :lol:

regardless, john's glo setup is niiiiiiiiiiiiiiiice.
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Re: Frisbeer

Postby craigg » Fri Oct 24, 2008 4:04 pm

Not all that far off the game they play at Marshall Street called "Frisbeer"
I'm not down with all the rules - but the basics go like this
Just one post/PVC pipe with a small lid attached to the top (big enough to set an empty beer can on)
All players must have a beer in one hand
The goal is to knock the can off the other teams post
The other goal is to catch the disc every time (whether it hits the post or not).
Still another goal is to catch the can when it does get knocked off

What I'm not clear on is exactly how the points work. Ian or Tommy D might know better than I.
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Re: Cups!

Postby AllenSmith » Fri Oct 24, 2008 5:09 pm

I've played Frisbeer at Pyramids...I can't remember the scoring either, maybe that whole must have a beer in your hand rule isn't the best recipe for remembering how to score...

Have you guys played KanJam yet? Maybe I'll bring it to Seneca on the next saturday that I have a working vehicle.

Two small "cans" 50 feet apart each has a mail slot (only slightly bigger than a lid) in the front of it. Throw a lid at the can, If you get it in the top or in the mail slot without the disc being touched is an automatic win. A direct hit is worth two points. If your partner can mack/tip/airbrush/slam the disc and hit the can it is one point. If your partner can slam in into the can it is worth 3 points. Play to 21. The auto-win feature is a bitch when you are knocking the door to 21 and someone hits the mail slot.

http://www.kanjam.com
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Re: Cups!

Postby John Merhi » Fri Oct 24, 2008 7:36 pm

I like the idea of being able to go through goal posts better than just aiming at one post.

Cups! sounds like it's as much fun as Quoits!, or possibly more.

I'd love to get involved with some Cups! action. We could set up a Cups! court right next to a Quoits! court. :D

I also love hearing about alternative games that don't require a monitor, or batteries, or software. Another game that has popped up in these discussions is Cornhole. A way scary name for a game that is very similar to quoits. I think Cornhole is way more popular than quoits though. And this video is worth the 2:45 of time it takes to watch. Fear not, they really aren't talking about that cornhole.

http://www.youtube.com/watch?v=Io8X4pz_QJ0
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Re: Cups!

Postby rromeo » Fri Oct 24, 2008 9:11 pm

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Re: Cups!

Postby imthemahan » Fri Oct 24, 2008 11:31 pm

It's really not fair to compare the two since one requires beer and the other doesn't.
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Re: Cups!

Postby papa bear » Sat Oct 25, 2008 7:41 am

Dubdnik77 wrote:Actually the game is called Fricket - it's been around for a while, fun to do at the beach w/ a lid.
See here:
http://mypage.direct.ca/r/rulegal/fricket.html

Sorry it wasn't invented in Druid.

Evan


This totally has the feel of having been thought up by college ultimate players. Possibly even ones from U Md.
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Re: Cups!

Postby SeanB » Sat Oct 25, 2008 5:38 pm

John Merhi wrote:Another game that has popped up in these discussions is Cornhole. A way scary name for a game that is very similar to quoits. I think Cornhole is way more popular than quoits though.


Seemed like every other tailgater had this going on at the game on Sunday. Definitley popular. So we had cups action going, multiple games of "Cornhole" :lol: and putting at the mobile Grange. Just needed Quoits to round it out.

While the bean bag toss is fun (I used to play this game when I was growing up...well, some form of it. I can't quite remember.), I still like Quoits better. We can definitely hook up the cups next to the Quoits though.
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Re: Cups!

Postby ferretdance03 » Sat Nov 29, 2008 2:12 am

So before and after the usual Turkey Festivities, my brother, dad, cousin and I played our first game(s) of cups. What a freakin blast! A beginner's piece of advice, don't play too close to vehicles. Once it was dark we had glow lids with bobber lights taped underneath and some sweet clear cups that hold a glow necklace/bracelet perfectly. Awesome! We only played with 2 lids, but I may be investing in 2 more to increase the fun. I forgot all the points you could get, so we were playing just clean goals and knocked off/caught cups. Still a riot. We were using some scavenged bamboo for posts, but are in the process of making a more sturdy/portable and long lasting pvc set.

Do you guys reset the poles if one player throws and knocks them down? Or put cups back one if player one knocks one/them off?
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Re: Cups!

Postby Sharky » Sat Nov 29, 2008 10:36 am

They get reset every time they get knocked off.
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Re: Cups!

Postby ferretdance03 » Sat Nov 29, 2008 3:43 pm

Thanks Sharky!
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Re: Cups!

Postby Turbo » Sun Feb 01, 2009 5:01 pm



Video's gone due to copyright infringement. Here's an example of the game. (Skip to the last 30 seconds for a laugh.)
http://www.youtube.com/watch?v=cpMsgpNafVg

I really like the tall poles because it increases the chance of catching the cups.
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